| Prototype model | A physics-driven tabletop sandbox for placing and manipulating game pieces. | A prototype workspace connecting freeform tabletop building, browser playtests, and replay evidence. |
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| Rules and automation | Manual sandbox play can be extended with Lua scripts for setup, events, and automation. | People follow the board game's rules on a freeform tabletop; fixed Effects optionally automate mechanical tasks such as dealing or refilling. |
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| Assets and setup | Imports images and models, saves custom setups, and distributes content through Steam Workshop. | Configures reusable game resources, then places them into boards, seats, piles, and starting positions. |
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| Playtest workflow | Hosts public or private sessions in the Tabletop Simulator desktop environment. | Creates controlled beta rooms, shares invite links for browser play, and retains completed-session replay. |
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